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The game was originally meant to be a Wide-Open Sandbox, rather than a linear driving/shooting game. Stillborn Franchise: Post-uncancellation, Ride to Hell: Retribution was meant to be one of a trio of games note the other two games would've been Route 666, a game focused on road combat that would've been released on PSN and Xbox Live Arcade, and Beatdown, a mobile game, which were canceled/abandoned after the flood of negative reviews for Retribution. Real Song Theme Tune: "Pressure & Time" by Rival Sons plays on the title screen and in the first few minutes of gameplay. Not Screened for Critics: To review the game, editors for Game Informer and Destructoid had to buy retail copies. Mid-Development Genre Shift: It was first developed as a Wide-Open Sandbox, but was changed to a linear mission-based game for unknown reasons. Keep Circulating the Tapes: The game was sold on PC only through Steam, and was removed from it in October 2014.
However, the planned release date came and went without a word and the game seemed to have been quietly canceled.until it was given a rating of R18+ by the Australian Classification Board in 2013. Development Hell: The game was initially announced in 2008, and was scheduled for release in 2009.And its publisher, Deep Silver, doesn't list the game on its own website either.
Bury Your Art: The game's developer, Eutechnyx, pulled the game's listing from its own website mere months after it came out, it was also pulled from Steam a year after it's release.